![]() ![]() You may do whatever you want with this document (copy, modify, profit), as long as the attribution is preserved. I'll fix it when I'll have some extra free time or when the hell will freeze, whatever comes first (probably the latter). ), usually very late at night, so don't expect coherence or good language from it. It has been edited chaotically (oh, it doesn't work like that, edit, edit. This document may contain errors and strategies different from those suggested may be successful too. By the way the Colonizopedia contains a few really awful mistakes (Expert Farmer/Fishermen mod is +2 not +3, minimum population required for some building is wrong etc.). If you're interested in game mechanics, you'll need to crosscheck it with the the Colonizopedia. This document also includes a description of major portions of the game mechanics, especially those that aren't described well in Colonizopedia. While I'm not aiming at that level of excellence with this document, I want to provide a good set of tips to enhance your gameplay. Master of Magic has a great one, and FreeCiv wiki is one of the best such documents for any game (FreeCiv is technically not one of the classics, but it's extremely close to Civilization I and II in gameplay). I'm writing this document, because Colonization seems to be the only of the classic strategy games without a good FAQ. If you have anything to add, just comment the post. Other than reformatting I didn't change anything in it since 2005. I'm reposting it to my blog, now with format changed from plain text to HTML. It was published on a few different servers, but it seems it disappeared from them all. So I'll see what he says now.This is something I wrote a few years ago. Later in the thread you'll see me commenting on how I found mentioned plans of a 2D mode in the old FreeCol docs too so I can see they were toying with the idea long ago when Stian was previously running things. ![]() My thread was made a few years back before original project leader Stian returned so I might mention my thread to him as I'm curious to know his thoughts on the whole thing. Obviously an official FreeCol classic Col graphics mod is not possible due to copyright but a FreeCiv like 2D mode in FreeCol would allow 3rd party modders to make such a mod separately (keeping FreeCol safe from legal issues). ![]() ![]() This is required functionality in order to get any joy from playing a military mod like explained here: Ĭ - Official Public Servers: Improve the multiplayer mode with official public servers (this includes time limits, password protection of players, automatic restart when the game ends etc).ĭ - Better Graphics: Improve the graphics - both the User Interface (for example a skin for the colony panel) and the terrain (nicer transitions, better hills/mountains, animated fish jumping out of the water etc).ĪBCD - All of the above: Try to do a bit of everything.Īhh yes your thoughts reminds me of an old thread I made on the FreeCol sourceforge forum a few years back. If you're not on discord then I've setup some reddit vote fields below!Ī - AI Colony Management: Make the AI manage the colonies well (making specialized colonies, utilizing experts properly, making the correct tile improvements and the correct buildings).ī - AI Military: An AI using a tactical map for placing the soldiers where there's an actual threat (would also be used for making unarmed colonist avoid dangerous areas, and for planning assaults on enemy settlements). Stian has asked over on the Colonization fans discord in the FreeCol chat area what would fans like him to prioritize over the months to come in the lead up to the big FreeCol v1.0 release. ![]()
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